Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Here is a list of all variables with links to the classes they belong to:
- o -
offset :
foray::util::BufferSection
OffsetX :
foray::osi::EventInputDirectional
OffsetY :
foray::osi::EventInputDirectional
OldLayout :
foray::core::ManagedImage::QuickTransition
Order :
foray::scene::gcomp::DrawOp
ORDER_DEVICEUPLOAD :
foray::scene::Component::UpdateCallback
ORDER_TRANSFORM :
foray::scene::Component::UpdateCallback
ORDERED_EXECUTION :
foray::scene::Component::DrawCallback
,
foray::scene::Component::OnEventCallback
,
foray::scene::Component::OnResizedCallback
,
foray::scene::Component::UpdateCallback
OsManager :
foray::core::Context
Output :
foray::stages::GBufferStage::PerImageInfo
OutputName :
foray::stages::ComparerStage
,
foray::stages::DefaultRaytracingStageBase
OutTangent :
foray::scene::AnimationKeyframe
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