Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Here is a list of all variables with links to the classes they belong to:
- a -
AccelerationStructureFeatures :
foray::base::VulkanDevice::DefaultFeatures
Added :
foray::osi::EventInputDeviceAvailability
AdditionalOptions :
foray::core::ShaderCompilerConfig
AlbedoOutputName :
foray::stages::GBufferStage
Alignment :
foray::core::ManagedBuffer::CreateInfo
AllocationCreateInfo :
foray::core::ManagedBuffer::CreateInfo
Allocator :
foray::core::Context
AllocCI :
foray::core::ManagedImage::CreateInfo
ALPHA_FALLBACK :
foray::util::ComponentTraits< COMPONENT_T, ALPHA_FALLBACK_, IS_FLOAT_, IS_SIGNED_ >
AnyHitModule :
foray::rtpipe::HitShaderBindingTable::ShaderGroup
Aspect :
foray::stages::ComparerStage::InputInfo
AspectMask :
foray::core::ManagedImage::QuickTransition
AttenuationColor :
foray::scene::Material
AttenuationDistance :
foray::scene::Material
AuxiliaryData :
foray::stages::DenoiserConfig
AuxiliaryInputs :
foray::stages::DenoiserConfig
AvgFrameTime :
foray::base::RenderLoop::FrameTimeAnalysis
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1.9.8