Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Here is a list of all typedefs with links to the classes they belong to:
AxisPtr :
foray::osi::InputDevice
BeforeDeviceBuildFunctionPointer :
foray::base::VulkanDevice
BeforeInstanceBuildFunctionPointer :
foray::base::VulkanInstance
BeforePhysicalDeviceSelectFunctionPointer :
foray::base::VulkanDevice
BeforeSwapchainBuildFunctionPointer :
foray::base::VulkanWindowSwapchain
BeforeWindowCreateFunctionPointer :
foray::base::VulkanWindowSwapchain
COMPONENT :
foray::util::ComponentTraits< COMPONENT_T, ALPHA_FALLBACK_, IS_FLOAT_, IS_SIGNED_ >
COMPONENT_TRAITS :
foray::util::ImageFormatTraits< FORMAT >
DestroyFunctionPointer :
foray::base::RenderLoop
FORMAT_TRAITS :
foray::util::ImageLoader< FORMAT >
InitFunctionPointer :
foray::base::RenderLoop
MakeSwapchainImageNameFunctionPointer :
foray::base::VulkanWindowSwapchain
OnResizedFunctionPointer :
foray::base::VulkanWindowSwapchain
OnStateChangedFunctionPointer :
foray::base::RenderLoop
PollEventsFunctionPointer :
foray::base::RenderLoop
RenderFunctionPointer :
foray::base::RenderLoop
RenderReadyFunctionPointer :
foray::base::RenderLoop
SceneSelectFunctionPointer :
foray::gltf::ModelConverterOptions
TArg :
foray::scene::Component::DrawCallback
,
foray::scene::Component::OnEventCallback
,
foray::scene::Component::OnResizedCallback
,
foray::scene::Component::UpdateCallback
TransformUpdateFunc :
foray::as::BlasInstance
WriteTimeLookup :
foray::core::ShaderManager
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