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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include <foray_managedvectorbuffer.hpp>
Public Member Functions | |
| BufferSection | Merge (const BufferSection &other) |
Public Attributes | |
| VkDeviceSize | offset = 0 |
| VkDeviceSize | count = 0 |
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inline |
| VkDeviceSize foray::util::BufferSection::count = 0 |
| VkDeviceSize foray::util::BufferSection::offset = 0 |