4 class CallbackDispatcher;
Represents an animation, defined by atleast one channel affecting one node property each.
Definition foray_animation.hpp:94
Handles storage and playback of animations.
Definition foray_animationmanager.hpp:11
Stores all geometry in a single set of index and vertex buffers.
Definition foray_geometrymanager.hpp:12
Manages a device local storage buffer providing material information for rendering.
Definition foray_materialmanager.hpp:10
Manages textures and samplers.
Definition foray_texturemanager.hpp:10
Defines a camera with projection matrix.
Definition foray_camera.hpp:10
Defines an instance of a mesh.
Definition foray_meshinstance.hpp:9
Defines a simple punctual light (directional or point)
Definition foray_punctuallight.hpp:10
Definition foray_animation.hpp:8
A channel is the animation of a single node property.
Definition foray_animation.hpp:70
A collection of keyframes.
Definition foray_animation.hpp:44
Uniform buffer object layout for camera matrices.
Definition foray_camerauboblock.hpp:7
Definition foray_animation.hpp:78
Temporary type passed to components when drawing the scene.
Definition foray_scenedrawing.hpp:63