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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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A channel is the animation of a single node property. More...
#include <foray_animation.hpp>
Public Attributes | |
| int32_t | SamplerIndex = {-1} |
| Node * | Target = {nullptr} |
| EAnimationTargetPath | TargetPath = {} |
A channel is the animation of a single node property.
| int32_t foray::scene::AnimationChannel::SamplerIndex = {-1} |
| Node* foray::scene::AnimationChannel::Target = {nullptr} |
| EAnimationTargetPath foray::scene::AnimationChannel::TargetPath = {} |