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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Defines a simple punctual light (directional or point) More...
#include <foray_punctuallight.hpp>
Public Member Functions | |
| void | UpdateStruct (SimpleLight &simplifiedlight) |
Public Member Functions inherited from foray::scene::NodeComponent | |
| Node * | GetNode () |
| Node this component is attached to. Casts mRegistry to Node. | |
| virtual Scene * | GetScene () override |
| Scene this component is a part of. Casts mRegistry->mCallbackDispatcher to Scene. | |
| virtual Registry * | GetGlobals () override |
| Global component registry. Casts mRegistry->mCallbackDispatcher to Scene and returns Scene->GetGlobals() | |
| virtual core::Context * | GetContext () override |
| Vulkan Context. Casts mRegistry->mCallbackDispatcher to Scene and returns Scene->GetContext() | |
Public Member Functions inherited from foray::scene::Component | |
| virtual | ~Component () |
| Destructor. Provide virtual constructors in inheriting classes, to make sure they get finalized correctly. | |
Public Member Functions inherited from foray::NoMoveDefaults | |
| NoMoveDefaults ()=default | |
| NoMoveDefaults (const NoMoveDefaults &other)=delete | |
| NoMoveDefaults (NoMoveDefaults &&other)=default | |
| NoMoveDefaults & | operator= (const NoMoveDefaults &other)=delete |
Protected Attributes | |
| ELightType | mType = ELightType::Point |
| glm::vec3 | mColor = glm::vec3(1.f) |
| fp32_t | mIntensity = 1.f |
Protected Attributes inherited from foray::scene::Component | |
| Registry * | mRegistry = nullptr |
| std::string | mName = "" |
Additional Inherited Members | |
Public Attributes inherited from foray::scene::Component | |
| friend | Registry |
Protected Member Functions inherited from foray::Polymorphic | |
| virtual void | __makeMePolymorphic () |
Defines a simple punctual light (directional or point)
| void foray::scene::ncomp::PunctualLight::UpdateStruct | ( | SimpleLight & | simplifiedlight | ) |
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