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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Manages textures and samplers. More...
#include <foray_texturemanager.hpp>
Classes | |
| struct | Texture |
Public Member Functions | |
| void | Destroy () |
| virtual | ~TextureManager () |
| std::vector< VkDescriptorImageInfo > | GetDescriptorInfos (VkImageLayout layout=VkImageLayout::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) |
| Texture & | PrepareTexture (int32_t texId) |
Public Member Functions inherited from foray::scene::GlobalComponent | |
| virtual Scene * | GetScene () override |
| Scene this component is a part of. Casts mRegistry to Scene. | |
| virtual Registry * | GetGlobals () override |
| Global component registry. Returns mRegistry. | |
| virtual core::Context * | GetContext () override |
| Vulkan Context. Casts mRegistry to Scene and returns Scene->GetContext() | |
Public Member Functions inherited from foray::scene::Component | |
| virtual | ~Component () |
| Destructor. Provide virtual constructors in inheriting classes, to make sure they get finalized correctly. | |
Public Member Functions inherited from foray::NoMoveDefaults | |
| NoMoveDefaults ()=default | |
| NoMoveDefaults (const NoMoveDefaults &other)=delete | |
| NoMoveDefaults (NoMoveDefaults &&other)=default | |
| NoMoveDefaults & | operator= (const NoMoveDefaults &other)=delete |
Protected Attributes | |
| std::unordered_map< int32_t, Texture > | mTextures |
Protected Attributes inherited from foray::scene::Component | |
| Registry * | mRegistry = nullptr |
| std::string | mName = "" |
Additional Inherited Members | |
Public Attributes inherited from foray::scene::Component | |
| friend | Registry |
Protected Member Functions inherited from foray::Polymorphic | |
| virtual void | __makeMePolymorphic () |
Manages textures and samplers.
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inlinevirtual |
| void foray::scene::gcomp::TextureManager::Destroy | ( | ) |
| std::vector< VkDescriptorImageInfo > foray::scene::gcomp::TextureManager::GetDescriptorInfos | ( | VkImageLayout | layout = VkImageLayout::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | ) |
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inline |
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protected |