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    Foray Library
    
   rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications 
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#include <foray_animation.hpp>
Public Attributes | |
| bool | Enable = true | 
| If false, playback is paused.   | |
| bool | Loop = true | 
| The animation is looped if set to true.   | |
| float | PlaybackSpeed = 1.f | 
| Speed multiplier.   | |
| float | ConstantDelta = 0.0f | 
| If non zero, will advance each frame with a constant delta time as opposed to the render engines frametime.   | |
| float | Cursor = 0.f | 
| Current playback position used for interpolation.   | |
| float foray::scene::PlaybackConfig::ConstantDelta = 0.0f | 
If non zero, will advance each frame with a constant delta time as opposed to the render engines frametime.
| float foray::scene::PlaybackConfig::Cursor = 0.f | 
Current playback position used for interpolation.
| bool foray::scene::PlaybackConfig::Enable = true | 
If false, playback is paused.
| bool foray::scene::PlaybackConfig::Loop = true | 
The animation is looped if set to true.
| float foray::scene::PlaybackConfig::PlaybackSpeed = 1.f | 
Speed multiplier.