Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include <foray_animation.hpp>
Public Attributes | |
bool | Enable = true |
If false, playback is paused. | |
bool | Loop = true |
The animation is looped if set to true. | |
float | PlaybackSpeed = 1.f |
Speed multiplier. | |
float | ConstantDelta = 0.0f |
If non zero, will advance each frame with a constant delta time as opposed to the render engines frametime. | |
float | Cursor = 0.f |
Current playback position used for interpolation. | |
float foray::scene::PlaybackConfig::ConstantDelta = 0.0f |
If non zero, will advance each frame with a constant delta time as opposed to the render engines frametime.
float foray::scene::PlaybackConfig::Cursor = 0.f |
Current playback position used for interpolation.
bool foray::scene::PlaybackConfig::Enable = true |
If false, playback is paused.
bool foray::scene::PlaybackConfig::Loop = true |
The animation is looped if set to true.
float foray::scene::PlaybackConfig::PlaybackSpeed = 1.f |
Speed multiplier.