#include <foray_freecameracontroller.hpp>
◆ Backward
| bool foray::scene::ncomp::FreeCameraController::InputStates::Backward |
◆ Forward
| bool foray::scene::ncomp::FreeCameraController::InputStates::Forward |
◆ PitchDown
| bool foray::scene::ncomp::FreeCameraController::InputStates::PitchDown |
◆ PitchUp
| bool foray::scene::ncomp::FreeCameraController::InputStates::PitchUp |
◆ StrafeDown
| bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeDown |
◆ StrafeLeft
| bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeLeft |
◆ StrafeRight
| bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeRight |
◆ StrafeUp
| bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeUp |
◆ YawLeft
| bool foray::scene::ncomp::FreeCameraController::InputStates::YawLeft |
◆ YawRight
| bool foray::scene::ncomp::FreeCameraController::InputStates::YawRight |
The documentation for this struct was generated from the following file: