Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Public Attributes | List of all members
foray::scene::ncomp::FreeCameraController::InputStates Struct Reference

#include <foray_freecameracontroller.hpp>

Public Attributes

bool Forward
 
bool Backward
 
bool StrafeUp
 
bool StrafeDown
 
bool StrafeLeft
 
bool StrafeRight
 
bool PitchUp
 
bool PitchDown
 
bool YawRight
 
bool YawLeft
 

Member Data Documentation

◆ Backward

bool foray::scene::ncomp::FreeCameraController::InputStates::Backward

◆ Forward

bool foray::scene::ncomp::FreeCameraController::InputStates::Forward

◆ PitchDown

bool foray::scene::ncomp::FreeCameraController::InputStates::PitchDown

◆ PitchUp

bool foray::scene::ncomp::FreeCameraController::InputStates::PitchUp

◆ StrafeDown

bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeDown

◆ StrafeLeft

bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeLeft

◆ StrafeRight

bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeRight

◆ StrafeUp

bool foray::scene::ncomp::FreeCameraController::InputStates::StrafeUp

◆ YawLeft

bool foray::scene::ncomp::FreeCameraController::InputStates::YawLeft

◆ YawRight

bool foray::scene::ncomp::FreeCameraController::InputStates::YawRight

The documentation for this struct was generated from the following file: