#include <foray_texturemanager.hpp>
◆ Texture()
foray::scene::gcomp::TextureManager::Texture::Texture |
( |
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inline |
◆ ~Texture()
virtual foray::scene::gcomp::TextureManager::Texture::~Texture |
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virtualdefault |
◆ GetDescriptorImageInfo()
VkDescriptorImageInfo foray::scene::gcomp::TextureManager::Texture::GetDescriptorImageInfo |
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VkImageLayout |
layout = VkImageLayout::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | ) |
const |
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inline |
◆ mImage
◆ mSampler
The documentation for this struct was generated from the following file: