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| struct | BufferSection |
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| class | ComponentTraits |
| | Describes the traits of a component type. More...
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| class | DualBuffer |
| | Helper class for organizing CPU -> GPU data synchronisation. In flight data is stored on host side, and copied to GPU right before being used. More...
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| class | EnvironmentMap |
| | Experimental type loading an environment map in spherical representation, also generates mip maps. More...
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| class | ExternalSemaphore |
| | Timeline Semaphore exposing handles for synchronization with other Apis (e.g. Cuda for OptiX denoising) More...
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| class | HistoryImage |
| | Helper object managing a copy of an existing image for use as history information (reprojection etc.) More...
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| class | ImageFormatTraits |
| | Describes the traits of a VkFormat value. More...
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_A2R10G10B10_UINT_PACK32 > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R16_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R16G16_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R16G16B16_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R16G16B16A16_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32G32_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32G32_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32G32B32_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32G32B32_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32G32B32A32_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R32G32B32A32_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R64_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R64G64_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R64G64B64_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R64G64B64A64_SFLOAT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8_UNORM > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8G8_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8G8_UNORM > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8G8B8_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8G8B8_UNORM > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8G8B8A8_UINT > |
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| class | ImageFormatTraits< VkFormat::VK_FORMAT_R8G8B8A8_UNORM > |
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| class | ImageFormatTraitsBase |
| | Trait base class assembled from component trait type and component count. More...
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| class | ImageFormatTraitsBase< COMPONENT_TRAITS_, 1 > |
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| class | ImageFormatTraitsBase< COMPONENT_TRAITS_, 2 > |
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| class | ImageFormatTraitsBase< COMPONENT_TRAITS_, 3 > |
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| class | ImageFormatTraitsBase< COMPONENT_TRAITS_, 4 > |
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| class | ImageLoader |
| | General purpose image loader. More...
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| class | ManagedUbo |
| | Template class for managing a UBO. For Host -> Device synchronization this utilises a DualBuffer. More...
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| class | ManagedUboBase |
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| class | ManagedVectorBuffer |
| | Class maintaining a resizable array of templated classes in a managed buffer. More...
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| class | NoiseSource |
| | Uses std::mt19937_64 to generate a r32u image of decent quality random noise. More...
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| class | PipelineBuilder |
| | Class to quickly build a default pipeline. Ownership is transfered to caller. TODO: THIS CLASS SHOULD BE REWORKED => all properties of the pipeline should be configurable, for example by exposing the underlying structs directly, instead of individual access methods. More...
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| class | PipelineLayout |
| | Class that holds memory ownership of a vulkan pipeline layout. More...
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| class | ShaderStageCreateInfos |
| | Helper to create a simple set of shader stage create infos, that all use main as shader start point. Usage: Create object, add stages with modules, use local variable as in place vector. More...
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| using | ComponentTraits_None = ComponentTraits< std::nullptr_t, nullptr, false, false > |
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| using | ComponentTraits_Fp16 = ComponentTraits< uint16_t, 0x3C00, true, true > |
| | 16 bit float component type (1 component per channel)
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| using | ComponentTraits_Fp32 = ComponentTraits< uint32_t, 0x3F800000, true, true > |
| | 32 bit float component type (1 component per channel)
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| using | ComponentTraits_Fp64 = ComponentTraits< uint64_t, 0x3FF0000000000000, true, true > |
| | 64 bit float component type (1 component per channel)
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| using | ComponentTraits_UInt32 = ComponentTraits< uint32_t, std::numeric_limits< uint32_t >::max(), false, false > |
| | 32 bit unsigned integer component type (1 component per channel)
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| using | ComponentTraits_UInt8 = ComponentTraits< uint8_t, std::numeric_limits< uint8_t >::max(), false, false > |
| | 8 bit unsigned integer component type (1 component per channel)
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| using | ComponentTraits_PackedAlpha2Color30 = ComponentTraits< uint32_t, 0b11, false, false > |
| | 32 bit unsigned integer packed component type (2 bits alpha, 30 bits color, 1 component per texel, multiple channels per component)
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