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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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General purpose image loader. More...
#include <foray_imageloader.hpp>
Classes | |
| class | ImageInfo |
Public Types | |
| using | FORMAT_TRAITS = ImageFormatTraits< FORMAT > |
Public Member Functions | |
| ImageLoader () | |
| bool | Init (const osi::Utf8Path &utf8path) |
| Inits the image loader. | |
| bool | Load () |
| Loads the file into CPU memory (Init first!) | |
| void | Destroy () |
| Cleans up the loader. | |
| virtual | ~ImageLoader () |
| void | InitManagedImage (core::Context *context, core::ManagedImage *image, core::ManagedImage::CreateInfo &ci, VkImageLayout afterwrite=VkImageLayout::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) const |
| void | InitManagedImage (core::Context *context, core::HostSyncCommandBuffer &cmdBuffer, core::ManagedImage *image, core::ManagedImage::CreateInfo &ci, VkImageLayout afterwrite=VkImageLayout::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) const |
| void | UpdateManagedImageCI (core::ManagedImage::CreateInfo &ci) const |
| void | WriteManagedImageData (core::ManagedImage *image, VkImageLayout afterwrite) const |
| void | WriteManagedImageData (core::HostSyncCommandBuffer &cmdBuffer, core::ManagedImage *image, VkImageLayout afterwrite) const |
Static Public Member Functions | |
| static bool | sFormatSupported (core::Context *context) |
| Checks if format the loader was initialized in supports linear tiling transfer and shader read. | |
Protected Member Functions | |
| bool | PopulateImageInfo_TinyExr () |
| bool | PopulateImageInfo_Stb () |
| bool | Load_TinyExr () |
| bool | Load_Stb () |
Protected Attributes | |
| ImageInfo | mInfo |
| std::vector< uint8_t > | mRawData |
| void * | mCustomLoaderInfo = nullptr |
| std::function< void(void *)> | mCustomLoaderInfoDeleter = {} |
General purpose image loader.
| using foray::util::ImageLoader< FORMAT >::FORMAT_TRAITS = ImageFormatTraits<FORMAT> |
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Cleans up the loader.
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Inits the image loader.
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Loads the file into CPU memory (Init first!)
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Checks if format the loader was initialized in supports linear tiling transfer and shader read.
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