Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include <foray_imageloader.hpp>
Public Attributes | |
bool | Valid = false |
osi::Utf8Path | Utf8Path |
std::string | Extension = "" |
std::string | Name = "" |
std::vector< EImageChannel > | Channels |
VkExtent2D | Extent = VkExtent2D{} |
Additional Inherited Members | |
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NoMoveDefaults ()=default | |
NoMoveDefaults (const NoMoveDefaults &other)=delete | |
NoMoveDefaults (NoMoveDefaults &&other)=default | |
NoMoveDefaults & | operator= (const NoMoveDefaults &other)=delete |
std::vector<EImageChannel> foray::util::ImageLoader< FORMAT >::ImageInfo::Channels |
std::string foray::util::ImageLoader< FORMAT >::ImageInfo::Extension = "" |
VkExtent2D foray::util::ImageLoader< FORMAT >::ImageInfo::Extent = VkExtent2D{} |
std::string foray::util::ImageLoader< FORMAT >::ImageInfo::Name = "" |
osi::Utf8Path foray::util::ImageLoader< FORMAT >::ImageInfo::Utf8Path |
bool foray::util::ImageLoader< FORMAT >::ImageInfo::Valid = false |