Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Typedefs | |
using | DefaultAppBase = foray::base::DefaultAppBase |
using | FrameRenderInfo = foray::base::FrameRenderInfo |
using | Context = foray::core::Context |
using | ManagedBuffer = foray::core::ManagedBuffer |
using | ManagedImage = foray::core::ManagedImage |
using | GBufferStage = foray::stages::GBufferStage |
using | ImguiStage = foray::stages::ImguiStage |
using | ImageToSwapchainStage = foray::stages::ImageToSwapchainStage |
using | DefaultRaytracingStageBase = foray::stages::DefaultRaytracingStageBase |
using foray::api::Context = typedef foray::core::Context |
using foray::api::DefaultAppBase = typedef foray::base::DefaultAppBase |
using foray::api::FrameRenderInfo = typedef foray::base::FrameRenderInfo |
using foray::api::GBufferStage = typedef foray::stages::GBufferStage |
using foray::api::ImguiStage = typedef foray::stages::ImguiStage |
using foray::api::ManagedBuffer = typedef foray::core::ManagedBuffer |
using foray::api::ManagedImage = typedef foray::core::ManagedImage |