Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
|
The only purpose of this class is to copy the image onto the swapchain. More...
#include <foray_imagetoswapchain.hpp>
Public Member Functions | |
ImageToSwapchainStage ()=default | |
void | Init (core::Context *context, core::ManagedImage *srcImage) |
virtual void | RecordFrame (VkCommandBuffer cmdBuffer, base::FrameRenderInfo &renderInfo) override |
Records pipeline barriers for source and destination images, and the blit command itself. | |
![]() | |
BlitStage ()=default | |
void | Init (core::ManagedImage *sourceImage=nullptr, core::ManagedImage *destImage=nullptr) |
Initialization. | |
virtual void | SetSrcImage (core::ManagedImage *image) |
Set source Image (nullptr allowed) | |
virtual void | SetSrcImage (VkImage image, VkExtent2D size) |
Set source Image (nullptr allowed) | |
virtual void | SetDstImage (core::ManagedImage *image) |
Set destination Image (nullptr allowed) | |
virtual void | SetDstImage (VkImage image, VkExtent2D size) |
Set destination Image (nullptr allowed) | |
![]() | |
RenderStage ()=default | |
virtual void | Destroy () |
Destroy the render stage. Finalizes all components. | |
virtual void | Resize (const VkExtent2D &extent) |
Default implementation accesses mImageOutputs and calls ManagedImage::Resize(extent) on any set image. | |
std::vector< core::ManagedImage * > | GetImageOutputs () |
Gets a vector to all color attachments that will be included in a texture array and can be referenced in the shader pass. | |
core::ManagedImage * | GetImageOutput (std::string_view name, bool noThrow=false) |
Gets an image output. | |
virtual void | OnShadersRecompiled (const std::unordered_set< uint64_t > &recompiled) |
Notifies the stage that the shader compiler instance has recompiled a shader. | |
virtual | ~RenderStage () |
Additional Inherited Members | |
![]() | |
virtual void | ConfigureBlitRegion (VkImageBlit2 &blit) |
Configures the blit region. | |
![]() | |
virtual void | ReloadShaders () |
Override this to reload all shaders and rebuild pipelines after a registered shader has been recompiled. | |
virtual void | DestroyOutputImages () |
Calls Destroy() on any image in mImageOutputs and clears mImageOutputs. | |
![]() | |
core::ManagedImage * | mSrcImage = nullptr |
If set, preferred over mSrcVkImage member. Allows for recreated ManagedImage instances. | |
VkImage | mSrcVkImage = nullptr |
Fallback to mSrcImage. | |
VkExtent2D | mSrcImageSize = {} |
Fallback to mSrcImage. | |
core::ManagedImage * | mDstImage = nullptr |
If set, preferred over mDStVkImage member. Allows for recreated ManagedImage instances. | |
VkImage | mDstVkImage = nullptr |
Fallback to mDstImage. | |
VkExtent2D | mDstImageSize = {} |
Fallback to mDstImage. | |
bool | mFlipX = false |
If true, flips horizontal on blitting. | |
bool | mFlipY = false |
If true, flips vertically on blitting. | |
VkFilter | mFilter = VkFilter::VK_FILTER_LINEAR |
Filter used for blitting. | |
![]() | |
std::unordered_map< std::string, core::ManagedImage * > | mImageOutputs |
Inheriting types should emplace their images onto this collection to provide them in GetImageOutput interface. | |
std::vector< uint64_t > | mShaderKeys |
Inheriting types should emplace their shader keys onto this collection such that if a shader has been recompiled, ReloadShaders() will be called. | |
core::Context * | mContext = nullptr |
Context object the renderstage is built upon. | |
The only purpose of this class is to copy the image onto the swapchain.
|
default |
void foray::stages::ImageToSwapchainStage::Init | ( | core::Context * | context, |
core::ManagedImage * | srcImage | ||
) |
|
overridevirtual |
Records pipeline barriers for source and destination images, and the blit command itself.
Reimplemented from foray::stages::BlitStage.