Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../core/foray_managedresource.hpp"
#include "../foray_basics.hpp"
#include "../scene/foray_component.hpp"
#include "../scene/foray_scene_declares.hpp"
#include "../util/foray_dualbuffer.hpp"
#include "foray_as_declares.hpp"
#include "foray_blasinstance.hpp"
#include "foray_geometrymetabuffer.hpp"
#include <map>
#include <vulkan/vulkan.h>
Go to the source code of this file.
Classes | |
class | foray::as::Tlas |
Describes a top level accerlation structure. A tlas usually holds multiple Blas. A blas is an object/mesh instance together with its transformation in 3d space. More... | |
Namespaces | |
namespace | foray |
namespace | foray::as |