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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Classes | |
| class | Blas |
| A Blas (Bottom Level Acceleration Structure) is the raytracing equivalent concept of a mesh. More... | |
| class | BlasInstance |
| A reference to a BLAS maintained by the TLAS. More... | |
| struct | GeometryMeta |
| Meta information for a Geometry (gltf equivalent = Primitive). For use in raytracing shaders. More... | |
| class | GeometryMetaBuffer |
| Device local buffer maintaining GeometryMeta structs for all primitives/geometries for multiple BLAS. More... | |
| class | Tlas |
| Describes a top level accerlation structure. A tlas usually holds multiple Blas. A blas is an object/mesh instance together with its transformation in 3d space. More... | |