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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Go to the source code of this file.
Classes | |
| struct | foray::scene::Material |
| Represents the default gltf pbr material type, capable of representing opaque surfaces with a metallic/roughness model including emission. More... | |
Namespaces | |
| namespace | foray |
| namespace | foray::scene |
Typedefs | |
| using | foray::scene::MaterialFlags = uint32_t |
Enumerations | |
| enum class | foray::scene::MaterialFlagBits : uint32_t { foray::scene::FullyOpaque = 0b1 , foray::scene::DoubleSided = 0b10 } |