Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/ext.hpp>
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Macros | |
#define | GLM_DEPTH_ZERO_TO_ONE |
#define GLM_DEPTH_ZERO_TO_ONE |