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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>#include <glm/ext.hpp>Go to the source code of this file.
Macros | |
| #define | GLM_DEPTH_ZERO_TO_ONE |
| #define GLM_DEPTH_ZERO_TO_ONE |