Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../bench/foray_bench_declares.hpp"
#include "../core/foray_context.hpp"
#include "../core/foray_managedbuffer.hpp"
#include "../core/foray_managedresource.hpp"
#include "../scene/foray_scene_declares.hpp"
Go to the source code of this file.
Classes | |
class | foray::as::Blas |
A Blas (Bottom Level Acceleration Structure) is the raytracing equivalent concept of a mesh. More... | |
Namespaces | |
namespace | foray |
namespace | foray::as |