Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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foray_blas.hpp File Reference
#include "../bench/foray_bench_declares.hpp"
#include "../core/foray_context.hpp"
#include "../core/foray_managedbuffer.hpp"
#include "../core/foray_managedresource.hpp"
#include "../scene/foray_scene_declares.hpp"

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Classes

class  foray::as::Blas
 A Blas (Bottom Level Acceleration Structure) is the raytracing equivalent concept of a mesh. More...
 

Namespaces

namespace  foray
 
namespace  foray::as