Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Public Attributes | List of all members
foray::scene::VertexComponentBinding Struct Reference

Binding of component to shader input location. More...

#include <foray_geo.hpp>

Public Attributes

EVertexComponent Component
 
uint32_t Location
 

Detailed Description

Binding of component to shader input location.

Member Data Documentation

◆ Component

EVertexComponent foray::scene::VertexComponentBinding::Component

◆ Location

uint32_t foray::scene::VertexComponentBinding::Location

The documentation for this struct was generated from the following file: