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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Binding of component to shader input location. More...
#include <foray_geo.hpp>
Public Attributes | |
| EVertexComponent | Component |
| uint32_t | Location |
Binding of component to shader input location.
| EVertexComponent foray::scene::VertexComponentBinding::Component |
| uint32_t foray::scene::VertexComponentBinding::Location |