Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include <foray_basesbt.hpp>
Public Attributes | |
int32_t | Start = -1 |
int32_t | Count = 0 |
int32_t foray::rtpipe::ShaderBindingTableBase::VectorRange::Count = 0 |
int32_t foray::rtpipe::ShaderBindingTableBase::VectorRange::Start = -1 |