Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include <foray_rtshadercollection.hpp>
Public Attributes | |
core::ShaderModule * | Module = nullptr |
RtShaderType | Type = RtShaderType::Undefined |
const char * | EntryPointName = nullptr |
uint32_t | StageCiIndex = VK_SHADER_UNUSED_KHR |
const char* foray::rtpipe::RtShaderCollection::Entry::EntryPointName = nullptr |
core::ShaderModule* foray::rtpipe::RtShaderCollection::Entry::Module = nullptr |
uint32_t foray::rtpipe::RtShaderCollection::Entry::StageCiIndex = VK_SHADER_UNUSED_KHR |
RtShaderType foray::rtpipe::RtShaderCollection::Entry::Type = RtShaderType::Undefined |