Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
|
#include <foray_hitsbt.hpp>
Public Attributes | |
core::ShaderModule * | ClosestHitModule = nullptr |
core::ShaderModule * | AnyHitModule = nullptr |
core::ShaderModule * | IntersectModule = nullptr |
core::ShaderModule* foray::rtpipe::HitShaderBindingTable::ShaderGroup::AnyHitModule = nullptr |
core::ShaderModule* foray::rtpipe::HitShaderBindingTable::ShaderGroup::ClosestHitModule = nullptr |
core::ShaderModule* foray::rtpipe::HitShaderBindingTable::ShaderGroup::IntersectModule = nullptr |