See VkImageMemoryBarrier.
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#include <foray_imagelayoutcache.hpp>
See VkImageMemoryBarrier.
◆ DstAccessMask
VkAccessFlags foray::core::ImageLayoutCache::Barrier::DstAccessMask = VkAccessFlagBits::VK_ACCESS_NONE |
◆ DstQueueFamilyIndex
uint32_t foray::core::ImageLayoutCache::Barrier::DstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED |
◆ NewLayout
VkImageLayout foray::core::ImageLayoutCache::Barrier::NewLayout |
◆ SrcAccessMask
VkAccessFlags foray::core::ImageLayoutCache::Barrier::SrcAccessMask = VkAccessFlagBits::VK_ACCESS_NONE |
◆ SrcQueueFamilyIndex
uint32_t foray::core::ImageLayoutCache::Barrier::SrcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED |
◆ SubresourceRange
VkImageSubresourceRange foray::core::ImageLayoutCache::Barrier::SubresourceRange = VkImageSubresourceRange{.aspectMask = VkImageAspectFlagBits::VK_IMAGE_ASPECT_COLOR_BIT, .levelCount = 1U, .layerCount = 1U} |
The documentation for this struct was generated from the following file: