Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Classes | |
class | AppFrameTiming |
Controls an apps render scheduling timing. More... | |
class | DefaultAppBase |
Intended as base class for demo applications. Compared to MinimalAppBase it offers a complete simple vulkan setup. More... | |
class | FrameRenderInfo |
Context used for render processes. This object is rebuilt for every frame. /. More... | |
class | InFlightFrame |
Wraps synchronization primitives and command buffers for an inflight frame. More... | |
class | MinimalAppBase |
Application base providing bare minimum of functionality (app lifetime, event handling, vulkan instance management) More... | |
class | RenderLoop |
Manages a single threaded, automatically balancing application lifetime. More... | |
class | VulkanDevice |
Wraps selection and creation of a vulkan logical device. More... | |
class | VulkanInstance |
Wraps creation and lifetime of a vulkan instance. Includes default debug callback logging setup. More... | |
class | VulkanWindowSwapchain |
Combines Window, Surface and Swapchain into one managing object. More... | |
Typedefs | |
using | CmdBufferIndex = int32_t |
Enumerations | |
enum class | ESwapchainInteractResult { Nominal , Resized } |
Result of swapchain interaction (AcquireImage or Present) More... | |
enum class | ELifetimeState { PreInit , Initializing , Running , StopRequested , Destroying , Finalized } |
The lifetime states an application progresses through chronologically. More... | |
Functions | |
void | PrintStateChange (ELifetimeState oldState, ELifetimeState newState) |
using foray::base::CmdBufferIndex = typedef int32_t |
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void foray::base::PrintStateChange | ( | ELifetimeState | oldState, |
ELifetimeState | newState | ||
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