Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
Loading...
Searching...
No Matches
foray_util_declares.hpp
Go to the documentation of this file.
1#pragma once
2
3namespace foray::util {
4 class DualBuffer;
5 struct BufferSection;
6 template <typename TClass>
7 class ManagedVectorBuffer;
8 class NoiseSource;
9 class ExternalSemaphore;
10 class ManagedUboBase;
11 template <typename T_UBO>
12 class ManagedUbo;
13 class PipelineBuilder;
14 class PipelineLayout;
15 class ShaderStageCreateInfos;
16} // namespace foray::util
Definition foray_dualbuffer.hpp:5