Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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src
util
foray_util_declares.hpp
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#pragma once
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namespace
foray::util
{
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class
DualBuffer;
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struct
BufferSection;
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template
<
typename
TClass>
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class
ManagedVectorBuffer;
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class
NoiseSource;
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class
ExternalSemaphore;
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class
ManagedUboBase;
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template
<
typename
T_UBO>
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class
ManagedUbo;
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class
PipelineBuilder;
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class
PipelineLayout;
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class
ShaderStageCreateInfos;
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}
// namespace foray::util
foray::util
Definition
foray_dualbuffer.hpp:5
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