Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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foray_pipelinebuilder.hpp File Reference
#include "../foray_basics.hpp"
#include "../foray_vulkan.hpp"
#include "../scene/foray_geo.hpp"
#include <vector>

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Classes

class  foray::util::PipelineBuilder
 Class to quickly build a default pipeline. Ownership is transfered to caller. TODO: THIS CLASS SHOULD BE REWORKED => all properties of the pipeline should be configurable, for example by exposing the underlying structs directly, instead of individual access methods. More...
 

Namespaces

namespace  foray
 
namespace  foray::util