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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../foray_basics.hpp"#include "../foray_vulkan.hpp"#include "../scene/foray_geo.hpp"#include <vector>Go to the source code of this file.
Classes | |
| class | foray::util::PipelineBuilder |
| Class to quickly build a default pipeline. Ownership is transfered to caller. TODO: THIS CLASS SHOULD BE REWORKED => all properties of the pipeline should be configurable, for example by exposing the underlying structs directly, instead of individual access methods. More... | |
Namespaces | |
| namespace | foray |
| namespace | foray::util |