Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../bench/foray_hostbenchmark.hpp"
#include "../scene/foray_animation.hpp"
#include "../scene/foray_geo.hpp"
#include "../scene/foray_scene.hpp"
#include "../scene/foray_scene_declares.hpp"
#include "../osi/foray_env.hpp"
#include <map>
#include <set>
#include <tinygltf/tiny_gltf.h>
Go to the source code of this file.
Classes | |
struct | foray::gltf::ModelConverterOptions |
Options for converting glTF models to the integrated scene graph (foray::scene::Scene) More... | |
class | foray::gltf::ModelConverter |
Type which reads glTF files and merges a scene of the file into the scene graph. More... | |
struct | foray::gltf::ModelConverter::IndexBindings |
Variables which determine how to map gltf-model indices to scene indices/pointers. More... | |
Namespaces | |
namespace | foray |
namespace | foray::gltf |