Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../as/foray_blas.hpp"
#include "../foray_basics.hpp"
#include "../scene/foray_geo.hpp"
#include "foray_scene_declares.hpp"
Go to the source code of this file.
Classes | |
struct | foray::scene::Primitive |
"An object binding indexed or non-indexed geometry with a material." according to the glTF spec. It's a subset of a mesh and has its own set of vertices/indices as well as its own material. All mesh data is contained in one big buffer, so "First" is used to get the correct offset into the buffer. More... | |
class | foray::scene::Mesh |
Type describing a single mesh object, described by multiple Primitive objects. More... | |
Namespaces | |
namespace | foray |
namespace | foray::scene |