Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../foray_logger.hpp"
#include "../osi/foray_env.hpp"
#include "foray_imageloader.hpp"
#include <tinyexr/tinyexr.h>
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Classes | |
class | foray::util::impl::ExrLoaderCache |
Namespaces | |
namespace | foray |
namespace | foray::util |
namespace | foray::util::impl |
Functions | |
template<typename FORMAT_TRAITS > | |
void | foray::util::impl::lReadExr (std::vector< uint8_t > &out, const EXRHeader &header, const EXRImage &image, const EXRTile *tiles, uint32_t numTiles, uint32_t tileHeight, uint32_t tileWidth, int32_t channels[5]) |
void | foray::util::impl::DeleteExrLoaderCache (void *loaderCache) |