Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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foray_hitsbt.hpp File Reference
#include "foray_basesbt.hpp"
#include "foray_rtshadertypes.hpp"
#include <vector>

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Classes

class  foray::rtpipe::HitShaderBindingTable
 Shader binding table implementation for storing hit groups (Consist of optional closesthit, anyhit and intersect shaders) More...
 
struct  foray::rtpipe::HitShaderBindingTable::ShaderGroup
 

Namespaces

namespace  foray
 
namespace  foray::rtpipe