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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Go to the source code of this file.
Classes | |
| class | foray::rtpipe::HitShaderBindingTable |
| Shader binding table implementation for storing hit groups (Consist of optional closesthit, anyhit and intersect shaders) More... | |
| struct | foray::rtpipe::HitShaderBindingTable::ShaderGroup |
Namespaces | |
| namespace | foray |
| namespace | foray::rtpipe |