Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../core/foray_managedbuffer.hpp"
#include "foray_as_declares.hpp"
#include <unordered_map>
#include <unordered_set>
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Classes | |
struct | foray::as::GeometryMeta |
Meta information for a Geometry (gltf equivalent = Primitive). For use in raytracing shaders. More... | |
class | foray::as::GeometryMetaBuffer |
Device local buffer maintaining GeometryMeta structs for all primitives/geometries for multiple BLAS. More... | |
Namespaces | |
namespace | foray |
namespace | foray::as |