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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../foray_glm.hpp"Go to the source code of this file.
Classes | |
| struct | foray::scene::CameraUboBlock |
| Uniform buffer object layout for camera matrices. More... | |
Namespaces | |
| namespace | foray |
| namespace | foray::scene |