|
Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
|
#include "../core/foray_managedbuffer.hpp"#include "../core/foray_shadermodule.hpp"#include "foray_rtpipeline_declares.hpp"#include "foray_rtshadertypes.hpp"#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| class | foray::rtpipe::ShaderBindingTableBase |
| Shader Binding Table base class, providing functions to manage custom generic shader group data and SBT building, aswell as buffer management. More... | |
| struct | foray::rtpipe::ShaderBindingTableBase::VectorRange |
Namespaces | |
| namespace | foray |
| namespace | foray::rtpipe |