Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../core/foray_managedbuffer.hpp"
#include "../core/foray_shadermodule.hpp"
#include "foray_rtpipeline_declares.hpp"
#include "foray_rtshadertypes.hpp"
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Classes | |
class | foray::rtpipe::ShaderBindingTableBase |
Shader Binding Table base class, providing functions to manage custom generic shader group data and SBT building, aswell as buffer management. More... | |
struct | foray::rtpipe::ShaderBindingTableBase::VectorRange |
Namespaces | |
namespace | foray |
namespace | foray::rtpipe |