Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Event type describing a binary input event. More...
#include <foray_event.hpp>
Public Member Functions | |
EventInputBinary ()=default | |
EventInputBinary (Window *const source, const uint32_t timestamp, InputDevice *device, const InputBinary *button, bool pressed) | |
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EventInput ()=default | |
EventInput (Window *const source, const uint32_t timestamp, const EType type, InputDevice *const device) | |
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Event ()=default | |
Event (Window *const source, const uint32_t timestamp, const EType type) | |
Event (Window *const source, const uint32_t timestamp, const int8_t customtype) | |
virtual | ~Event () |
Public Attributes | |
const InputBinary * | SourceInput = nullptr |
The button that was pressed or released. | |
bool | State = 0 |
If true, the button was pressed - released otherwise. | |
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InputDevice * | SourceDevice = nullptr |
Input Device that the input was read from. | |
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Window * | Source = nullptr |
Source window that recorded the event, if applicable. | |
uint32_t | Timestamp = 0 |
Timestamp when the action was recorded. | |
EType | Type = EType::Undefined |
Event type. | |
int16_t | CustomType = 0 |
For custom event type overloads, this value may be set. | |
SDL_Event | RawSdlEventData = {} |
Raw SDL_Event data this event was derived from. | |
Additional Inherited Members | |
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enum class | EType : int16_t { Undefined = -1 , InputAnalogue , InputBinary , InputDirectional , InputMouseMoved , WindowResized , WindowFocusChanged , WindowCloseRequested , WindowItemDropped , InputDeviceAvailability , Custom , ENUM_MAX } |
Event type enum, allows handling events in switch structures. More... | |
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virtual void | __makeMePolymorphic () |
Event type describing a binary input event.
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inlinedefault |
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inline |
const InputBinary* foray::osi::EventInputBinary::SourceInput = nullptr |
The button that was pressed or released.
bool foray::osi::EventInputBinary::State = 0 |
If true, the button was pressed - released otherwise.