Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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Event type for an analogue input. More...
#include <foray_event.hpp>
Public Member Functions | |
EventInputAnalogue ()=default | |
EventInputAnalogue (Window *const source, const uint32_t timestamp, InputDevice *device, const InputAnalogue *axis, int16_t current) | |
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EventInput ()=default | |
EventInput (Window *const source, const uint32_t timestamp, const EType type, InputDevice *const device) | |
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Event ()=default | |
Event (Window *const source, const uint32_t timestamp, const EType type) | |
Event (Window *const source, const uint32_t timestamp, const int8_t customtype) | |
virtual | ~Event () |
Public Attributes | |
const InputAnalogue * | SourceInput = nullptr |
axis that was moved | |
int16_t | State = 0 |
Current reading from the axis. | |
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InputDevice * | SourceDevice = nullptr |
Input Device that the input was read from. | |
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Window * | Source = nullptr |
Source window that recorded the event, if applicable. | |
uint32_t | Timestamp = 0 |
Timestamp when the action was recorded. | |
EType | Type = EType::Undefined |
Event type. | |
int16_t | CustomType = 0 |
For custom event type overloads, this value may be set. | |
SDL_Event | RawSdlEventData = {} |
Raw SDL_Event data this event was derived from. | |
Additional Inherited Members | |
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enum class | EType : int16_t { Undefined = -1 , InputAnalogue , InputBinary , InputDirectional , InputMouseMoved , WindowResized , WindowFocusChanged , WindowCloseRequested , WindowItemDropped , InputDeviceAvailability , Custom , ENUM_MAX } |
Event type enum, allows handling events in switch structures. More... | |
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virtual void | __makeMePolymorphic () |
Event type for an analogue input.
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inlinedefault |
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inline |
const InputAnalogue* foray::osi::EventInputAnalogue::SourceInput = nullptr |
axis that was moved
int16_t foray::osi::EventInputAnalogue::State = 0 |
Current reading from the axis.