Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "foray_helpers.hpp"
#include "foray_input.hpp"
#include "foray_osi_declares.hpp"
#include <memory>
#include <sdl2/SDL.h>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | foray::osi::InputDevice |
Wraps a generic input device (mouse, keyboard, joystick, controller ...) in a hardware agnostic way. More... | |
class | foray::osi::InputDevice::AxisJoystick |
class | foray::osi::InputDevice::ButtonJoystick |
class | foray::osi::InputDevice::ButtonMouse |
class | foray::osi::InputDevice::ButtonKeyboard |
class | foray::osi::InputDevice::DirectionalMouseScroll |
Namespaces | |
namespace | foray |
namespace | foray::osi |