Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
|
#include "../base/foray_framerenderinfo.hpp"
#include "../foray_logger.hpp"
#include "../osi/foray_osi_declares.hpp"
#include "foray_component.hpp"
#include <map>
#include <vector>
Go to the source code of this file.
Classes | |
class | foray::scene::CallbackDispatcher |
Type maintaining callback lists for event distribution. More... | |
struct | foray::scene::CallbackDispatcher::CallbackVector< TCallback, Ordered > |
struct | foray::scene::CallbackDispatcher::CallbackVector< TCallback, true > |
Namespaces | |
namespace | foray |
namespace | foray::scene |