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Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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#include "../base/foray_framerenderinfo.hpp"#include "../foray_logger.hpp"#include "../osi/foray_osi_declares.hpp"#include "foray_component.hpp"#include <map>#include <vector>Go to the source code of this file.
Classes | |
| class | foray::scene::CallbackDispatcher |
| Type maintaining callback lists for event distribution. More... | |
| struct | foray::scene::CallbackDispatcher::CallbackVector< TCallback, Ordered > |
| struct | foray::scene::CallbackDispatcher::CallbackVector< TCallback, true > |
Namespaces | |
| namespace | foray |
| namespace | foray::scene |