| BuildGeometryBuffer() | foray::gltf::ModelConverter | protected |
| DetectAnimatedNodes() | foray::gltf::ModelConverter | protected |
| InitialUpdate() | foray::gltf::ModelConverter | protected |
| InitTransformFromGltf(scene::ncomp::Transform *transform, const std::vector< double > &matrix, const std::vector< double > &translation, const std::vector< double > &rotation, const std::vector< double > &scale) | foray::gltf::ModelConverter | protected |
| LoadAnimations() | foray::gltf::ModelConverter | protected |
| LoadGltfModel(osi::Utf8Path utf8Path, core::Context *context=nullptr, const ModelConverterOptions &options=ModelConverterOptions()) | foray::gltf::ModelConverter | |
| LoadMaterials() | foray::gltf::ModelConverter | protected |
| LoadTextures() | foray::gltf::ModelConverter | protected |
| mBenchmark | foray::gltf::ModelConverter | protected |
| mContext | foray::gltf::ModelConverter | protected |
| mGeo | foray::gltf::ModelConverter | protected |
| mGltfModel | foray::gltf::ModelConverter | protected |
| mGltfScene | foray::gltf::ModelConverter | protected |
| mIndexBindings | foray::gltf::ModelConverter | protected |
| mIndexBuffer | foray::gltf::ModelConverter | protected |
| mMaterialBuffer | foray::gltf::ModelConverter | protected |
| mNextMeshInstanceIndex | foray::gltf::ModelConverter | protected |
| ModelConverter(scene::Scene *scene) | foray::gltf::ModelConverter | explicit |
| mOptions | foray::gltf::ModelConverter | protected |
| mScene | foray::gltf::ModelConverter | protected |
| mTextures | foray::gltf::ModelConverter | protected |
| mUtf8Dir | foray::gltf::ModelConverter | protected |
| mVertexBuffer | foray::gltf::ModelConverter | protected |
| NoMoveDefaults()=default | foray::NoMoveDefaults | inline |
| NoMoveDefaults(const NoMoveDefaults &other)=delete | foray::NoMoveDefaults | |
| NoMoveDefaults(NoMoveDefaults &&other)=default | foray::NoMoveDefaults | |
| operator=(const NoMoveDefaults &other)=delete | foray::NoMoveDefaults | |
| PushGltfMeshToBuffers(const tinygltf::Mesh &mesh, std::vector< scene::Primitive > &outprimitives) | foray::gltf::ModelConverter | protected |
| RecursivelyTranslateNodes(int32_t currentIndex, scene::Node *parent=nullptr) | foray::gltf::ModelConverter | protected |
| Reset() | foray::gltf::ModelConverter | protected |
| sTranslateSampler(const tinygltf::Sampler &tinygltfSampler, VkSamplerCreateInfo &outsamplerCI, bool &generateMipMaps) | foray::gltf::ModelConverter | protectedstatic |
| TranslateAnimationSampler(scene::Animation &animation, const tinygltf::Animation &gltfAnimation, int32_t samplerIndex, const std::map< std::string_view, scene::EAnimationInterpolation > &interpolationMap, std::map< int, int > &samplerIndexMap) | foray::gltf::ModelConverter | protected |
| TranslateCamera(scene::ncomp::Camera *component, const tinygltf::Camera &camera) | foray::gltf::ModelConverter | protected |
| TranslateLight(scene::ncomp::PunctualLight *component, const tinygltf::Light &light) | foray::gltf::ModelConverter | protected |