Foray Library
rapid prototyping framework for crossplatform development of vulkan hardware ray tracing applications
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foray::core::VulkanResource< OBJECT_TYPE > Member List

This is the complete list of members for foray::core::VulkanResource< OBJECT_TYPE >, including all inherited members.

Destroy()=0foray::core::ManagedResourcepure virtual
Exists() const =0foray::core::ManagedResourcepure virtual
GetName() constforay::core::ManagedResourceinline
GetTotalAllocatedResources()foray::core::ManagedResourceinlinestatic
GetTypeName() constforay::core::VulkanResource< OBJECT_TYPE >inlinevirtual
ManagedResource()foray::core::ManagedResource
ManagedResource(std::string_view name)foray::core::ManagedResourceexplicit
mNameforay::core::ManagedResourceprotected
NoMoveDefaults()=defaultforay::NoMoveDefaultsinline
NoMoveDefaults(const NoMoveDefaults &other)=deleteforay::NoMoveDefaults
NoMoveDefaults(NoMoveDefaults &&other)=defaultforay::NoMoveDefaults
operator=(const NoMoveDefaults &other)=deleteforay::NoMoveDefaults
Print() constforay::core::ManagedResource
SetName(std::string_view name)foray::core::ManagedResourcevirtual
SetObjectName(core::Context *context, const void *handle, std::string_view name, bool updateResourceName=true)foray::core::VulkanResource< OBJECT_TYPE >inlineprotectedvirtual
sPrintAllocatedResources(bool printAsWarning)foray::core::ManagedResourcestatic
VulkanResource()foray::core::VulkanResource< OBJECT_TYPE >inline
VulkanResource(std::string_view name)foray::core::VulkanResource< OBJECT_TYPE >inlineexplicit
~ManagedResource()foray::core::ManagedResourcevirtual